Zukor Interactive’s games have been developed expressly for use as a biofeedback/neurofeedback training tool. Whereas typical training provides feedback with bar graphs, line graphs, basic animations and/or videos. Zukor Interactive’s games enhance training by replacing the basic feedback animations with an enhanced gaming experience. Changes in the subject’s physiology or brainwaves dictate the pace and progress of the game, the number of points scored, and which special effects are activated.
“We are excited to be able to offer these products directly to our customers. The array of available feedback options will allow clinicians greater flexibility in tailoring training sessions to each clients’ needs.”
— Thought Technology Sales and Marketing Director, Helen Mavros
A variety of games are available, each tailored to different interests. Zukor’s Grind focuses on skateboarding while Zukor’s Air is a flying themed game. Other games that provide several feedback themes include Zukor’s Carnival, with ten classic games inspired by carnivals, state fairs and amusement parks and Zukor’s Sports 1, which allows the user to select a client’s sport of choice for feedback. Its latest game, Drive, features an upgrade specifically for peak performance training.
[Source(s): Thought Technology Ltd, PRWeb]